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RPG MAKER MV MEGAPACK

Rpg maker mv Overview

Simple enough for a child. Powerful enough for a developer

RPGMAKER was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous RPGMAKER, VX Ace. The landscape of gaming, especially for RPGs, has changed greatly. So did the needs of our users. With the latest installment, RPGMAKER MV allows the dreams of many of its fans to come true! RPGMAKER can now create RPGs for MacOSX, Android and iPhone!

 


 

Rpg maker mv features

  • Sample Data included
  • Javascript To Create Complex Games
  • Multiplatform Distribution & Mac Support
  • Mouse And Touch Input Support
  • Large Database
  • Battle System Mode
  • Three Map Layers
  • Higher Screen Resolution
  • Plugin manager
  • Event Searcher
How To Download Rpg maker mv For Free 2020

Rpg maker mv System Requirements

OS: Microsoft Windows® 8.1/10 (64bit)
Processor:Intel Core i3-4340 or better
Memory:2 GB RAM
Graphics: Compatible OpenGL / 
VRAM 1GB or better
Storage:2 GB available space
Additional Notes: 1280x768 or better Display
 

MAKE SURE CHECK SYSTEM REQUIREMENTS BEFORE INSTAL
 


 

 

 

 

Firing up RPG Maker MV was a little bit overwhelming. You are greeted by a character in the middle of a field, with options and buttons and other seemingly random symbols on the screen. Off to the documentation we go, and this is precisely where the problems begin. The documentation is abhorrent, and that isn't a word I would use lightly. As a software engineer myself, who is currently working on a project with a code base of some 10,000 files, documentation is my works' lifeblood, and it's pretty much nonexistent here. 

It may feel a bit cheap to harp on documentation first and foremost, but you have to consider this from the standpoint of someone who is using RPG Maker to make an actual game. Fumbling around in the dark is frustrating instead of fun. This will most likely cause a lot of people to just say no and move on to Unity or Unreal Engine, where the amount of documentation is insanely detailed. Reading the documentation included with RPG Maker MV did give me a small insight into how to do certain basic things, and navigate the UI. For more advanced topics I had to go to forums and various sites of dubious credibility. This is something that you need to consider before even continuing on in this review and thinking about making a purchase, can you handle the severe lack of documentation at your disposal? If you can get past all that, I have good news, the rest of RPG Maker MV is really good!

 
 
After stumbling over the initial hurdle, I managed to get the hang of the features included, which are extensive to say the least. My favorite feature was the Character Generator, which allows you to generate a 2D representation of a character based on nineteen parameters, which include face shape, skin color, clothing, and most importantly, beard. The Character Generator will take all these options and allow you to export all the required sprite sheets that RPG Maker MV requires. That said, the speed at which this all works was the most impressive thing about it. I was able to create ten distinct characters in about 5 minutes thanks to the handy randomize button, and they all looked fantastic, and you can actually save the parameters in case you want to tweak it later. Another great feature is the Dungeon Generator, which grants the ability to create randomly generated dungeons based on either a maze or room based layout and using a tileset of your choosing. This can be a great way to cut the amount of time it takes to add new dungeons in, especially working in tandem with the random encounter mechanics included with RPG Maker MV.

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These two features, coupled with the large library of pre made assets, makes making a basic game very simple. Create a character, load in a map, create a dungeon, add some enemies, this can all be done in about 15 minutes. But that isn't where RPG Maker MV excels, it excels in letting you create complex skill trees, armor sets, weapon sets, and character progression. I was able to create a few different types of armor which different characters could equip, each with different accessories that increase different stats. I could then take all that and add them to a shop or include them as quest items with relative ease. I was able to change the way the characters stats increase using the inbuilt stat curve generator in no time flat, I was even able to make a two stage boss in mere seconds using the mechanics that already existed. But this is RPG Maker, and RPG's require a good narrative, and the ability to make that is something that RPG Maker MV requires to even be considered for use. Like previous titles, that functionality is there in the event system.

RPG Maker MV Event database

The event system in RPG Maker MV is used for everything, including door transitions, planned encounters, shops, and all the way up to giving the player new abilities and teammates. Events are central to making RPG Maker MV do what you want it to do, and unfortunately it stumbles over the same documentation hurdle as the rest of the engine. Even through a lot of the simple events like chat and shops are easy to get going, more complicated events are obscured. Examples such as talking to someone multiple times and getting varied results or getting different options based on how far into the game you are, are hard to accomplish without the help of Professor Google. It took me quite a while to figure out how to do something relatively simple like trigger a fight with an NPC on the map and then remove that NPC permanently from the player's save. All that said, there are a ton of options to choose from that make branching paths, text trees, and NPCs super easy to create and make interesting, once you get the hang of it.

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