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RPG MAKER MZ

Rpg maker mz Overview

The RPG Maker Series' Newest Offering: RPG Maker MZ

RPG Maker has a long history of letting anyone, regardless of skill level, make a game. And in Summer 2020, the latest and most powerful version, RPG Maker MZ will be available to help you make YOUR game.

With new features and enhancements to older features, this RPG Maker is set to become the best RPG Maker to date!

 


 

Rpg maker mz features

  • Map editor
  • The Layers Fuction Returns!
  • Map Trees Can be Rearranged
  • Character Generator
  • Adjust Component Positioning
  • Add new Color Palettes
  • A Trove of Assest Included
  • Added Big Graphic And Sounds
  • Database
  • New Battle System Added
  • Test Play
  • Events
  • More Powerfull and Extensive Events Commands!
  • Preview Edit For Movement Route Settings!
  • Animations
  • Plugin
  • Auto Save Fuction
  • Better ui For Mouse And Touch Screen
How To Download Rpg maker mz For Free 2020

Rpg maker mz System Requirements

OS: Microsoft Windows® 8.1/10 (64bit)
Processor:Intel Core i3-4340 or better
Memory:8 GB RAM
Graphics: Compatible OpenGL / 
VRAM 1GB or better
Storage:4 GB available space
Additional Notes: 1280x768 or better Display
 

MAKE SURE CHECK SYSTEM REQUIREMENTS BEFORE INSTAL
 


 

 

 

 

The first official English release of RPG Maker was XP in 2005. A lot has changed in 15 years, but at its core this is still the RPG Maker both loved, reviled, and sometimes ignored by the gaming world at large.

If you’re already an RPG Maker user, this review probably isn’t for you. If you have MV and are familiar with how it works and what it’s capable of, then you know enough to look at the feature list and make a coherent decision based on what you need an RPGM to do.

But if you’ve never heard of RPG Maker or have been too shy or confused about all the versions still readily available (and quite usable) with no idea where to start, I’ve got you.


RPG Maker MZ is the latest in the 27 year history of RPG Makers developed by KADOKAWA and published by Degica, who also make a Visual Novel Maker (that is a perfectly usable alternative for people who want to make one of those without dealing with RenPy). It’s a game engine, a dev kit, and a huge catalog of art and sound assets that are all free to use in RPG Maker projects (even in commercial works—yes, you can get paid for your homemade JRPG) just for buying the software.

“Why RPG Maker?” is a completely valid question. In 2020, the options for free, low cost, simpler, or more flexible game creation packages are pretty numerous. You could make a JRPG in many of them. Some support other genres too. You could make basically anything in Unity or Unreal Engine, and you can certainly make a JRPG in Gamemaker.

But the bigger and less specialized the software and engine, the more complicated. And few of those will just give you a collection of assets that work together and the software more or less perfectly (even if their asset stores boast huge free or low cost offerings).

And if this is your first game, or especially your first JRPG, then RPG Maker is all about setting you up for success as readily as much as it can—while still giving you plenty of rope to get expressive and grow.

DOWNLOAD SERVER 1 | DOWNLOAD SERVER 2 | DOWNLOAD SERVER 3 | DOWNLOAD SERVER 4 | DOWNLOAD SERVER 5

You don’t need to learn a scrap of code, or system design. Every tile you need to make a basic game is included. Don’t want to deal with class design or skill creation right off the bat? There are a wealth of default classes and skills already baked in—even a premade party. If you really just want to make a game fast and focus on something like writing, it’s got a slew of premade maps and auto-generators. There’s even music, sound, and visual effects. All free to use, which is a big deal, especially if you end up wanting to sell your game.
 

If you like the look of MZ’s 48×48 pixel tiles and want a robust ecosystem of plugins, scripts, and community support, MV will probably suit you best.

rpgmaker_5.jpg I made this in RPG Maker MV by editing the base tiles in Photoshop.

VX Ace has long been my favorite version, and can usually be found dirt cheap. It uses smaller tiles, and I am one of the ones who likes its art assets better. It supports most of what MV and MZ do, with the noted exception of mobile and HTML exporting.

Earlier versions are hit or miss with what they offer and what you might want to do, and lack scripting support. But are robust little powerhouses in their own right, and they definitely support specific aesthetics more readily than even VX Ace.

In the end, I’m probably moving over to MZ entirely. The plug-in ecosystem will likely catch up for 90% of what I would use, and the quality of life improvements (seriously, that event sidebar is a lifesaver). But, I also got this review copy.

Earlier this week RPG Maker MV was on sale for $16.99 on Degica’s own website. This isn’t an infrequent thing. Previous versions are often DEEPLY discounted.

 

I don’t think I’ve paid more than $100 total for every PC version. And if you get really invested in RPG Maker, you’ll find that these previous versions all have their place and come with their own unique and portable (with some tweaking) assets.

If you’re reading this and it’s still on sale, MZ doesn’t do enough to enjoy the price premium over a game creation studio that can often be found for as cheap as $17 and that will still go strong for several years to come (seriously, I’m using one made for Windows XP), even if MZ is definitely nicer. There’s just no world where that makes any kind of economic sense.

 

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